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Lost Continents Interview @ HomeLAN


Und wieder mal einer dieser: "Wat denn dat für'n Spiel" News. Das liegt nicht daran, dass das Spiel minder qualitativ bestückt ist, sondern erst 2003 erscheint. Also lobt uns, denn wir erzählen euch schon 2001 was 2003 in ist - na da staunt ihr!
Jedenfalls hat HomeLAN, die ja gerne Interviews führen, schon wieder eines dieser Dinger online gestellt. Diesmal haben sie sich nämlich mit Keith Baker von VR1 unterhalten. Gegenstand des Chats (engl) war das von VR1 entwickelte Lost Continents. Das Spiel soll ein MMORPG also ein Onlinerollenspiel werden, wobei es in einem fantastischen Land spielt.

HomeLAN - How did VR1 come up with the idea for Lost Continents?

Keith Baker - VR1 has always been interested in massively multiplayer games, starting with the development of the original Fighter Ace. Over the last few years we have developed a number of other multiplayer titles, including Evernight, Nomads of Klanth, VR1 Crossroads, and The SARAC Project. A little over a year ago we started thinking about ideas for a graphical MMORPG. Our goal was to come up with a unique setting that was still accessible to a wide audience. After considering many different ideas, we settled on the pulp genre. The pulp setting is something that instantly resonates with people - who doesn't know Tarzan? Or King Kong? - yet it is a setting that has yet to be fully explored with in gaming, especially MMPs. But it is a universe filled with potential - a place where anything can happen. Time travel? Intelligent apes? Ancient Egyptian gods? It's all there! Most importantly, it's a FUN setting. It's a romanticized era, where action and adventure are the words of the day.


07.12.2001, 11:50 [Joe]