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Dreamcatcher publisht FUEL


Noch vor einer weile hieß das GeForce 3 optimierte Hovergrafikrennspektakel Everglade Rush, doch mit dem neuen Namen kommt auch der Publisher Dreamcatcher heißt er und wird das Spiel für PC und Xbox heraus bringen. Doch das von Firetoad entwickelte Raservergnügen wird noch mindestens ein ganzes Jahr auf sich warten lassen.

Toronto, Canada (October 10, 2001), DreamCatcher, a fast-growing publisher of PC and console entertainment software, is pleased to announce their partnership with developer Firetoad Software in the creation of the new title -- Fuel. Scheduled to release in Fall 2002, Fuel (formerly Everglade Rush) is an exciting PC and console racing game built around an advanced graphics engine. In fact, Fuel was one of five titles chosen by NVIDIA to showcase the capabilities of its GeForce3 graphics processing unit (GPU) during its launch this year.

Firetoad¹s Fuel uses the GeForce3's nfiniteFX engine, including the vertex and pixel-shader effects, to render bump and reflection maps on its racing hovercrafts and other game objects. Additionally, by tapping into the GeForce3's powerful GPU, Fuel is able to update its models environment maps every frame resulting in stunning real-time visuals. Fuel's engine renders all these effects at over 160,000 polygons per frame by using NVIDIA¹s GeForce3's nfiniteFX engine. Even without the help of the GeForce3 GPU, Fuel¹s proprietary engine is capable of drawing very large game play maps populated by thousands of models while maintaining a consistently high framerate. The Fuel engine has scaleable performance so players with slower machines will have the same great experience as those with faster systems.


10.10.2001, 10:21 [Joe]