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id Software Interview


Ach Heute is aber auch nichts drin, ich glaub' ich hör dann auf und geh' Bett aber vorher noch das Interview (engl) mit Christian 'Xian' Antkow einem Mapper bei id Software von DOOM III.

chiQ - I'm no map design expert. I don't know a lot about your work. I don't even know which of my favourite maps you made. Do you think you style of mapping is distinctive from those of others at id and if so what makes yours stand out? Xian - Hmm. I try to be distinctive, although I am influenced largely by Tim Willits' work (at least during Q3A). While my maps may not visually look distinctive, I'd like to think that they play pretty damn well, so I guess that's how I try to distinguish myself from the others (Not to say that the other mapper's maps don't play well). I try to make things play well through simplicity, rather than overdesigning a deathmatch map.

Q3A saw a shift in how maps were handled at id. My only baseline was working on Q2, and for that project, the final BSP was pretty much directly in the hands of the designer who worked on it. For Q3A, we saw a lot more direct intervention by the artists, and while it's our job to make maps play well, we're not artists, save for Paul Jaquays.


04.05.2001, 03:19 [Joe]



id Software Interview - News