Day of Defeat Source
Update ist da
Letzte Nacht hat
Valver ein neues Update für
day of defeat Source veröffentlicht, das automatisch installiert wird, sobald Ihr Euch bei Steam einloggt. Folgende Änderungen bringt das Update mit sich:
added defense scoring bonus. Players get a point for blocking an area cap that is over 50%, by killing a player required for the capture, or by entering the capture area
fixed an issue with players not respawning on round restart
changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
increased Thompson and MP40 melee attack rate to match knife/spade
fixed situation where melee attacks weren't hitting target
fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
semi automatic is now more accurate than fully automatic
darkened background of scoreboard
K98 iron sights no longer re-zooms after shot
fixed rag doll pose when player went prone with Panzerschreck
reduced maximum number of players on a server to 32
fixed issue with bullet penetration wasn't happening correctly with displacements
optimization related to grenade explosions
Network optimizations for player, player resource
restrict which shaders are allowed to be applied to player models
fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in (e.g., falling off of a small ledge)
friendly fire is now turned off for the bonus round. Be nice to your winning teammates
Crosshair scale setting is now saved across sessions
added log event for tick points, changeclasses, for flag caps and game over condition
added damage, hitbox, weapon info to player_hurt event
fixed log events for clan restart events
added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
made input to voice menus all client side
20.10.2005, 14:06 [CharMe][3054 PI]