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TORN Interview


PC.IGN hat ein Interview (engl) zu dem Lighttech 3.0 gepowertem Spiel TORN auf ihrem Konto verbucht. Das Interview zu dem RPG wurde mit David Maldonado geführt.

IGNPC: Tell us something groovy and new about the world of Torn that we haven't heard yet.

David Maldonado: Hrm, that's a toughie. There's been so much discussion of Torn in interviews, message boards and so on that I'm not sure how many Big New Exciting things can be revealed without letting go of stuff we'd like to save for players to discover on their own.

Well, I don't think the role of gold - the Divine Metal - has been talked about much. In Torn, gold is far more than a precious metal valued for its beauty, malleability and rarity. Gold is also a valuable Alchemical component, a substance nearly identical in structure to the metaphysical fibers that bind the five elements into physical reality (more on this when magic is discussed!). Any permanent transmutation of a physical object - for example, the creation of an enchanted weapon that burns with sorceress fire - requires the consumption of gold... it is used to support the buckling fibers that hold the item's physical form together. The more offensive to reality the change (which often correlates to how powerful the enchantment is), the more gold that the spells involved devour in a slowly fading cloud of glittering, golden motes... without enough gold, the spells will fail, the fibers will break, and the item will cease to exist in a small but rather nasty elemental explosion.


19.04.2001, 04:02 [Joe]