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Painkiller
Patch


DreamCatcher hat einen neuen Patch zum Shooter Painkiller veröffentlicht, der euch auf Version 1.2 bringt. Besonders interessant dürften die zwei neuen Multiplayer-Karten sein.
Die Liste aller anderen Verbesserungen und Änderungen:

- redesigned and much improved prediction code
- fully customizable weapon setup
- added better mod support (e.g. for Chains.Mod), e.g. pak file format fixes, free key binding (commands/messages)
- option to switch the weapon along with primary/secondary fire switch
- added info about specs not being able to vote
- forced break added (e.g. when 1 player leaves during 1x1 fight)
- added various server start-up and configuration options for easier server maintenance
- added optional, variable weapon respawn timing
- Chaingun does slightly less damage/knockback and no longer shocks the enemy
- Electro does more damage/knockback and shocks the enemy
- Shotgun now has 24 pellets (previously 12), increased total damage
- Driver now shoots the shurikens two times faster
- teleport now reduces the player's extra speed by 50%
- clients should no longer crash at the end of the game
- client no longer crashes in rare instances when dying of Electro shot
- exiting the game no longer alters reverb setting on SB Audigy
- fix of electro-disk are now displayed correctly
- telefrag during warm-up no longer gives the player max ammo
- spectators now can see the score at the end of the game
- quad fx in now properly precached
- weapon pickup after respawn now works correctly
- deleting saves from autosaves tab now works correctly
- "Fire Best Custom" function now works correctly
- changing player name while in a game no longer resets player's connected time on scoreboard
- Callvote map change: voting no longer carries over after new map loads
- players list now includes special player id (useful for kicking players with weird names)
- specs no longer count as players in the browser info
- no more rare instances of map double-loading
- sometimes a player could see an item already taken by someone else, fixed


Related Links


Quelle: 3dgamers.com
11.06.2004, 20:21 [CharMe]



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