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Rebel Act Studios Interview


Naja heute hab ich dann doch nicht so den Popo versolt, aber morgen, versprochen. Doch um den Tag ausklingen zu lassen hier ein bisschen Gamespysaft. Ein Interview mit Rebel Act Studios den Entwicklern von Blade of Darkness. Wenn ihr mal nichts zu tun habt, dann ist das hier für euch.

GameSpy: In the last year or so, there have been several closings at high-profile game companies. What's happening in the industry to cause this?

Juan Díaz -Bustamante: The game industry is very tough. Development costs are high and you don't know if you have a really AAA game almost until you have released it. At the same time appropriated and big marketing expenses are becoming more and more important, as well as technology and gameplay are. We, the developers, usually start developing a game without thinking before what strong points, from a marketing way of speaking, is our game going to feature that may attract the market (consumers, magazines and key buyers).


18.02.2001, 19:18 [Joe]